EGW-NewsThe graphics in the game Dota 2 have been improved, including shadows, contrast, and particle lighting
Présenté
The graphics in the game Dota 2 have been improved, including shadows, contrast, and particle lighting
7836
Add as a Preferred Source
0
0

The graphics in the game Dota 2 have been improved, including shadows, contrast, and particle lighting

Cet article est disponible dans les langues suivantes

Valve has undertaken a graphical overhaul in Dota 2. Developers have enhanced contrast, optimized shadows, meticulously detailed particle effects' illumination, and added highlighting to numerous objects. These changes were implemented in an update released on August 31st.

CSGOGem
Free Coins Hourly + 5% Deposit Bonus
CSGOGem
Claim bonus
Clash GG
5% deposit bonus up to 100 gems
Clash GG
CS:GO
Claim bonus
CSGOEmpire
FREE CASE on Signup - code: EGW
CSGOEmpire
CS:GO
Claim bonus
CaseHug
Bonus: 20% to every top-up + 1$ with code EGWNEWS
CaseHug
Claim bonus
KeyDrop
Bonus: 20% deposit bonus + 1$ for free
KeyDrop
Claim bonus
Ne manquez pas les nouvelles et les mises à jour sur l'esport ! Inscrivez-vous et recevez chaque semaine un résumé des articles !
S'inscrire

Now you have the opportunity to observe the shadow slowly moving across the sky among the clouds, just like in Plato's allegory of the cave. How did this become possible? Quite simple: the copyrights for Plato's works recently expired. We've introduced into the game other amazing rendering features inspired by ancient thinkers as well, but not directly copied from them.

Valve

[object Object]1

Previously, Dota 2 received a significant summer update for the game client. The primary focus was on combating toxic players. A new "courtesy" indicator was introduced in the game, dependent on the quality of communication during matches.

Laisser un commentaire
Tu as aimé l’article ?
0
0

Commentaires

FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER